extends StateBase

var enemy01


func enterState(ownerNode):
	enemy01 = ownerNode as Enemy01
	enemy01.animations.play("Dead")
	enemy01.velocity = Vector2(0, 0)
	enemy01.collision_layer = 0
	enemy01.collision_mask = 0
	
	
func exitState(ownerNode):
	pass
	
	
func process(delta, ownerNode):
	pass
	
	
func physicsProcess(delta, ownerNode):
	pass



